It is only by taking the wide array of sensations and emotions into account that we will be equipped to understand how war blurs the boundaries between the extraordinary and the ordinary and to foresee the long-term, articulated effects of war on those who practice it. War can only be understood through the broadest and the most complex assemblages of emotions and imagination available. Anthropological studies have emphasized the ambivalent sentiments that arise as troubles escalate during large-scale violence and the crucial role that social actors have in determining the magnitude and consequences of conflict. WARFUN investigates the plurality of experiences and affective grammars that are generally neglected by normative approaches. It is precisely for this reason that we urgently need a more nuanced understanding of what it means to be at war. The suffering and hardships that humans endure within war cannot be stressed enough. The overall objective of this project is to offer a new understanding of war and soldiering through a study of the role and implications of fun for soldiers and veterans. An understanding of the complexity of participation in war requires an epistemic change in conventional learning and debate. ![]() In the framework of this project, fun represents an entry point into a deeper realm of war and soldiering. War and Fun: Reconceptualizing Warfare and Its Experience (WARFUN) is a research project funded by the European Research Council and led by Research Professor Antonio De Lauri.įun has every shade of connotation, from the most joyful to the most sinister.
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